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Named columns: 6/6
Documented columns: 1/6
Description: Seems to be offsets for hardcoded positions in the sillhouette room, even though they are all the same. Why do you do this to me Nintendo?
Name: MuseumNpcRace
Hash: 0x110ca7b2
Hashed string: MuseumNpcRace u32
Notes: The race's index in NmlNpcRaceParam.
Versions:
| 1.0.0 | 1.1.0 | 1.2.0 | 1.3.0 | 1.4.0 | 1.5.0 | 1.6.0 |
|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Name: SilhouettePosX
Hash: 0x0f230d34
Hashed string: SilhouettePosX f32
Notes: Always 160
Versions:
| 1.0.0 | 1.1.0 | 1.2.0 | 1.3.0 | 1.4.0 | 1.5.0 | 1.6.0 |
|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Name: SilhouettePosY
Hash: 0x32432484
Hashed string: SilhouettePosY f32
Notes: Always 20
Versions:
| 1.0.0 | 1.1.0 | 1.2.0 | 1.3.0 | 1.4.0 | 1.5.0 | 1.6.0 |
|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Name: SilhouettePosZ
Hash: 0x75e35e54
Hashed string: SilhouettePosZ f32
Notes: Always 210
Versions:
| 1.0.0 | 1.1.0 | 1.2.0 | 1.3.0 | 1.4.0 | 1.5.0 | 1.6.0 |
|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Name: UniqueID
Hash: 0x54706054
Hashed string: UniqueID u16
Notes: The UniqueID, which isn't even sorted in the order the silhouettes appear at the museum
Versions:
| 1.0.0 | 1.1.0 | 1.2.0 | 1.3.0 | 1.4.0 | 1.5.0 | 1.6.0 |
|---|---|---|---|---|---|---|
| Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Name: SilhouetteName
Hash: 0x7c6429ea
Hashed string: SilhouetteName string65
Notes: The silhouette name in Japanese.
Versions:
| 1.0.0 | 1.1.0 | 1.2.0 | 1.3.0 | 1.4.0 | 1.5.0 | 1.6.0 |
|---|---|---|---|---|---|---|
| Yes* | Yes* | Yes* | Yes* | Yes* | Yes* | Yes* |
*Found in the BCSVs but unreferenced in the executable